Brothers: A Tale of Two Sons and the Challenges of Remaking a Classic Game


Ivan Casaril and Fabrizio Dini, the lead game designer and art director, respectively, of the recently released remake of Brothers: A Tale of Two Sons, have put a lot of thought into recreating this masterpiece. The original adventure-puzzle game, released in 2013, was a hit due to its unique control scheme and emotional storyline. The game follows two siblings on a quest through a fantasy world to save a family member.

Italian game studio Avantgarden has recreated this experience for current-gen consoles and PC. The remake retains the original’s innovative control mechanic, where players use one joystick for each brother to navigate obstacles. The team has also added a co-operative mode for two players using separate gamepads.

The graphics of the game have been completely overhauled, with more detail and lighting added to scenes, along with expressive character animations. A new soundtrack performed by a live orchestra enhances the immersive experience.

The team aimed to give the game a modern presentation while staying true to the original’s essence. They carefully considered any additions to ensure they enhanced the graphics and gameplay without overshadowing the original ideas.

While some may question the need for a remake of Brothers, Fabrizio believes there is value in preserving and introducing this masterpiece to new audiences. The response to the remake has been generally positive, with reviewers praising the updated graphics and gameplay.

Ivan is particularly excited to share the game with a friend who introduced him to the original. He hopes that players will appreciate the effort put into reviving this classic and enjoy the emotional journey it offers.

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